Similarly, [[gemstone caverns]] is awesome in a deck that wants to get out to fast start and then draw a lot of cards. And it turns out, it's pretty good against most things. You're pretty much going to need some kind of draw-superiority, because there aren't that many counterspells in a 100-card singleton deck: if you have to spend your counters and interaction, you'll have to draw a lot of cards to reliably reload. Ramp is pretty key. IV. Then you only have 2 remaining opponents before you can kill another player. are unchanged. Competitive metagames are defined by resilient, fast, combo decks that try to win by turn 3, or turn 4 with protection. You pretty much always want to make that play, because it's critical to get your counterspells on line early and get developed so you can deploy a card drawing engine and start going to value town. [[containment priest]] vs. [[massacre]] : I think these depend on how much graveyard reanimation you have going on in your meta. It's possible you can cast one of these from your hand and do it faster. This is a competitive EDH deck for competitive metagames. [[Stifle]] can be pretty key for counting a [[fleshbag marauder]] or [[gilded drake]]. [[suppression field]]: This is a pretty insane card that shuts down a ton of stuff (fetchlands, strip mine, Yisan, Sisay, Razaketh, Gitrog discard outlets, Bomberman, Thrasios, Arcum, etc); but it also really hurts [[necropotence]]. [[As Foretold]]: This is mostly good if your opponents are going to play some stax stuff that might really hurt us, like stoney silence, null rod, blood moon, or back to basics. A Zur storm deck leverages the ability for Zur to fetch Necropotence as well as threaten wins from hand with ad nauseam and consultation. I'd be able to theoretically craft a great hand, fill up my yard and hold onto protection until my turn when I combo off if I haven't already. Control Zur has the tools to beat these decks. If you're running against fewer green and graveyard decks, but more storm, you might need to make some changes. Haste is pretty strong. If two or three of your opponents have [[tymna, the weaver]] or [[sylvan library]] go for [[chains of Mephistopheles]]. Our friend Zur is often associated with unfair enchantments like Necropotence or discard enablers like Drake Haven. Narset Combo Turns: Jeskai Combo Master: 8/30/2020 Urza, Lord High Combomaster: Jeskai Combo Master: 8/30/2020 Zur Necropotence: Cthulhu: 8/28/2020 The Ravager: Ramphile: 8/28/2020 S06E02 - Thrasios / Vial Smasher: Playing With Power MTG: 8/27/2020 S06E02 - Lazav You can even do this before getting [[necropotence]]. And, it turns out, it's easy to build a Zur deck combining stax and control elements to survive and thrive in a Stax and Hate Bears meta with tons of graveyard decks. Neither player would be able to untap. It doesn't stop other ways of putting cards into your hand, most notably [[necropotence]], [[dark confidant]], and [[ad nauseam]]. [[misdirection]] is pretty good for stuff like [[abrupt decay]], which can't target Zur obviously, but does target all the good enchantments Zur gets. A lot of decks run Tymna as one of the generals. Nowadays, Necropotence is banned in Legacy and restricted in Vintage. Cookies help us deliver our Services. There's a few cards that cost double white, so we need to have a the ability to produce most of our colors in multiples - we might end up hard casting [[necropotence]], [[empyrial armor]] and [[counterspell]] all in the same game. They like to win with graveyard-based plans like [[Razzaketh, the Foul-Blooded]], or [[Protean Hulk]], or [[Hermit Druid]]. Stasis asked its controller to pay each upkeep in order to stick around on the battlefield. The reason I feel this could be potent is because I'd 1) be filling up my graveyard to combo the next turn through reanimation or a big yawgmoth's will. [[Rest in Peace]], [[Leyline of the Void]], [[planar void]], [[Containment Priest]]: Mostly just for graveyard stuff, if your meta doesn't have much of : Hermit Druid, Gitrog, Breakfast Hulk, Flash-Hulk, Boonweaver, Reanimator, Breya, then you can drop Planar Void, the Leyline and the Priest (although Containment Priest is a cool surprise blocker vs. Tymna). 3) blue has a LOT of bounce...chain of vapor, boomerang/like 50 other things so you'd have a high chance to draw a bounce spell. Its also possible to surprise people with a huge Zur attack. Stax decks try to slow down the game and prevent people from comboing. Finally, set up for one of the wins. These tend to make your counterspells really awesome, as compared to something like [[sphere of resistance]] which makes counterspells harder to use. The four basic islands, one basic plains and one basic swamp help this plan. Spirit is fetchable by Zur unless you have [[grafdigger's cage]] out already. Graveyard combos can be stopped with [[rest in peace]] or [[grafdigger's cage]]. The first of those made it easy to dig for the combo. A control approach using Zur the Enchanter. This is literally the best deck I've ever played. Otherwise we can hold up counterspells for key combo-spells. Control Zur beats both of these. Zur can fetch any kind of enchantment, not just auras, so he’ll often favor a powerful card like Necropotence over a Righteous Authority. Posts about Zur The Enchanter written by Izlain. ... School for the first time (B&R list is in that link). If you discard a card with madness and wish to cast it, Necropotence’s ability won’t exile that card. I am paired against … The archetype's name derives from the Japanese animated series Voltron which features several small robots that combine into one large robot. In that case, maybe get [[rhystic study]], or get an answer to some of the problems on-board ([[aura of silence]], [[rest in peace]], or [[grasp of fate]]), and set up to get [[solitary confinement]] in play the next turn. And finally, Aqueous Form just makes Zur unblockable. They tend to play cards like [[stony silence]], [[null rod]], [[trinisphere]], and stuff that shuts down non-creature mana. This kind of effect is very difficult to play around. Once you have established control, decide if you can protect a [[helm of obedience]] long enough to take out three opponents. The Chain Veil + Teferi, Temporal Archmage (as your Commander) + Mana Sources This combo uses Teferi’s -1, along with The Chain Veil and 5 mana (including two Blue mana) across three permanents to create unbounded mana of whatever type the permanents can produce. Whereas [[massacre]] is better if you're playing against more hate-bears and mana elves. 2) bounce could double as protection and even ramp for storm with mana rocks. ; It was a symmetrical effect.That is, Stasis in isolation affected both players equally. Basically the only stax piece that shuts down Zur's ability is [[aven mindcensor]], so if there's some decks doing a lot of staxing, you can usually just play 4 lands, cast Zur, and then get [[necropotence]] and start winning. - All other normal Commander rules regarding deck construction, generals, mulligans, paths of victory, etc. If you start building a deck with those elements, you start cutting some of the graveyard things that fuel combo Zur, like [[yawgmoth's will]], and pretty soon you end up with a control deck that uses slower combos like [[rest in peace]] + [[helm of obedience]]. Don't get [[necropotence]] if you're in so much danger or your life total is so low that you'll be under 10 life by your next turn. The [[helm of obedience]] win con is pretty mana intensive, you usually have to play it for 4 and tap for 1 on the same turn, and on that same turn you'll have to be holding up a counterspell, too. It was a difficult build-around. If not, try swinging with Zur and [[empyrial armor]] + [[daybreak coronet]] to gain life, and then spend that life on [[necropotence]] again. That means you have access to White, Blue, and Black spells in your EDH deck. Zur the Enchanter; Braids, Cabal Minion . No, that isn't my preamble to trying to convince you that the card is totally safe and isn't overpowered. Then you have to fetch out [[empyrial armor]] and then [[daybreak coronet]]. Gain 20 life? Please give me any feedback on the primer or deck here or on tappedout. If you don’t wish to cast it, you choose whether it ends up exiled or in your graveyard. Maybe you have [[rest in peace]] and your opponents are on graveyard decks. Thus far, these two win conditions have really overperformed. With griselbrand, if you have some mana, you can just draw until you have the cards you need to … Then, establish control. I wanted to share my Control Zur list, which I've been working on for a while, and which is pretty strong. The thing about necropotence is that it gives you the cards at the end of your turn. This works best if you've dropped some of your hand ramping and countering other threats, so you're low on cards and filling up with necro is a good idea. If possible, we can try to land [[mystic remora]] (with ramp), or [[rhystic study]], which will help us keep enough counterspells to remain competitive. Don't worry, you can still use Zur to enchant himself if he has Shroud from the greaves. Daybreak Coronet gives +3/+3 as well as vigilance, first strike and lifelink. Both Players equally 's reasons for playing control Zur has the tools beat. Him ; or give him haste immediately using our Services, you choose whether it ends exiled. 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